A ship sequence from 90% to 100%, while under the effects of the slow speed portal from 90%, and under the effects of the dual portal from 90%, ceasing at 95%.A cube sequence from 76% to 90%, with the effects of the fast speed portal ceasing at 90%,.A ship sequence from 65% to 76%, with the effects of the size portal ceasing at 68%, and the effects of the fast speed portal sustained, and the effects of the dual portal ceasing at 68%,.A ball sequence from 61% to 65%, with the effects of the size portal sustained, and while under the effects of the fast speed portal from 61%, and under the effects of the dual portal from 61%,. ![]() A UFO sequence from 55% to 61%, while under the effects of the size portal from 55%,.A cube sequence from 48% to 55%, with the effects of the fast speed ceasing at 55%,.A ship sequence from 41% to 48%, with the effects of the fast speed portal sustained, and the effects of the dual portal ceasing at 48%,.A cube sequence from 26% to 41%, with the effects of the fast speed portal sustained, and while under the effects of a dual portal from 33%,.A ball sequence from 19% to 26%, with the effects of the fast speed portal sustained,.A ship sequence from 12% to 19%, with the effects of the fast speed portal sustained,.A cube sequence takes place from 0% to 12%, while under the effects of the fast speed portal from 11%,.Two additional variants of the speed portal are also introduced: the normal speed portal, which essentially resets the movement speed to normal and the slow speed portal, which is a noticeable contrast and requires an altered perception to handle safely. Arrow pulsators are sometimes present to indicate when to jump. ![]() Sometimes one icon may need to perform a movement while the other is airborne. The dual segments for the cube and ball are asymmetrical, so both icons need to be monitored. The dual segments for the ship are symmetrical, generally allowing one icon to be focussed on while the other remains within safety. The cube, ship and ball each have segments under the effects of the dual portal. The level also introduces the dual portal, featuring more advanced gameplay that requires heightened focus to be able to manoeuvre two icons on inverted planes. Hexagon Force introduces sloped blocks, expanding the ways the icon can move and interact with the level, such as steeper angles increasing vertical momentum.
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